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Devlog
Submission to Synty Spooky Jam
TIMME - The Infinite Monster Massacre Exercise
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Devlog
Sixth entry - Another Final release
October 28, 2024
by
mangorichgamer
v6 -- There are some hours left before the deadline so thought I'd do a little more Added volume control in pause menu. Changes are saved. Changed the sound effect for the single small coin Updated th...
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Fifth entry - Final Major release
October 27, 2024
by
mangorichgamer
v5 -- I expect this will be the last major update as this is for the Synty Spooky Jam 2024 Added PlayerPrefs to save total goblins killed. Theme independent. Goblins killed will show in the menu Remov...
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Fourth entry - Major changes for release
October 27, 2024
by
mangorichgamer
v4 Moved shop to a different room. Excluded from navmesh, so that enemies can't enter the shop room Decreased attack of first 2 enemy types. to AT: 2. Also I decreased their health to: 5 Added a 0.2s...
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Third entry - Major changes for release
October 25, 2024
by
mangorichgamer
v3 Updated the Menu to show version number, taken from the Application object Added a new safe room to start in. Moved controls there, so player can see they can use WASD Added 11 lights into the scen...
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Second entry - Major changes for release
October 25, 2024
by
mangorichgamer
V 2.1 Created a background for the menu by positioning models in Unity. Created image to show controls WASD Added a simple menu system Added a pause window Added bg music - rock music Added player mag...
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TIMME - First Blog entry
October 25, 2024
by
mangorichgamer
v1 - first entry Game Level Room laid out to test characters. Boxes added and destoryed using OpenFracture. Will swap when box damaged. Enemy added goblin model added, uses animations Player animation...
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