Fourth entry - Major changes for release


v4

  • Moved shop to a different room. 
  • Excluded from navmesh, so that enemies can't enter the shop room
  • Decreased attack of first 2 enemy types. to AT: 2. Also I decreased their health to: 5
  • Added a 0.2s delay before enemy 1+2 perform an attack
  • Enemy 3a+3b, attack: 10, health is now 10.
  • Created 2 new enemies: Skeleton Knight + Soldier. Not used yet.
  • Changed Game Over screen - now on the left and shrunk in size.
  • Camera will also vary position and rotation
  • Added Theme button to menu, so can choose a theme: Knight , Pirate or End Days (it's a SciFi or Apocalypse type theme)
  • Removed collider from central inverted pentacle
  • Spent time creating an apocalypse / SciFi theme. Used assets from:
    • SimpleApocalypseInteriors
    • PolygonCity
    • PolygonFantasyCharacters
    • PolygonSciFiCity
    • PolygonDungeon
  • Made the health dispenser movable to allow character to move it to a different area, albeit clumsily
  • Added Mute Sfx and Mute Music toggle buttons to pause menu
  • Listened to 40 tracks from the Spooky (Tune) Game Jam 2024, to choose the most appropriate ones
  • Spent some time balancing the waves and enemies. Problem: (Low Priority) Changing character stats is a pain. Solution: Either use a json file (probably not worth it for  a GameJam),  or a script that'll let me update in one place and it'll go update everything.
  • Problem: Health packs can fall upside down. Solution: Right script to slowly point them back up
  • Problem: (Low Priority) Health pack 3d model can't vary per theme, so would need to create a new prefab per theme Solution: investigation needed
  • Created a simple notification system. When a music track changes this will show the track name and artist in the bottom right.
  • Entered into Apocalypse Jam 2024.
  • Entered into Spooky Game Jam 2024 🎮.
  • Entered into One Game a Month #40

Get TIMME - The Infinite Monster Massacre Exercise

Comments

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(1 edit)

One way to solve the health pack problem is set the constraints on the rigid body. For the second, take a look at prefab variants.

Great idea on setting the rotate constraints on the rigid body, that might be a good simple solution. I was going to write a script that would slowly self right it, but your constraints idea is a lot quicker. Thanks for the tip.