Fourth entry - Major changes for release
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v4
- Moved shop to a different room.
- Excluded from navmesh, so that enemies can't enter the shop room
- Decreased attack of first 2 enemy types. to AT: 2. Also I decreased their health to: 5
- Added a 0.2s delay before enemy 1+2 perform an attack
- Enemy 3a+3b, attack: 10, health is now 10.
- Created 2 new enemies: Skeleton Knight + Soldier. Not used yet.
- Changed Game Over screen - now on the left and shrunk in size.
- Camera will also vary position and rotation
- Added Theme button to menu, so can choose a theme: Knight , Pirate or End Days (it's a SciFi or Apocalypse type theme)
- Removed collider from central inverted pentacle
- Spent time creating an apocalypse / SciFi theme. Used assets from:
- SimpleApocalypseInteriors
- PolygonCity
- PolygonFantasyCharacters
- PolygonSciFiCity
- PolygonDungeon
- Made the health dispenser movable to allow character to move it to a different area, albeit clumsily
- Added Mute Sfx and Mute Music toggle buttons to pause menu
- Listened to 40 tracks from the Spooky (Tune) Game Jam 2024, to choose the most appropriate ones
- Spent some time balancing the waves and enemies. Problem: (Low Priority) Changing character stats is a pain. Solution: Either use a json file (probably not worth it for a GameJam), or a script that'll let me update in one place and it'll go update everything.
- Problem: Health packs can fall upside down. Solution: Right script to slowly point them back up
- Problem: (Low Priority) Health pack 3d model can't vary per theme, so would need to create a new prefab per theme Solution: investigation needed
- Created a simple notification system. When a music track changes this will show the track name and artist in the bottom right.
- Entered into Apocalypse Jam 2024.
- Entered into Spooky Game Jam 2024 🎮.
- Entered into One Game a Month #40
Get TIMME - The Infinite Monster Massacre Exercise
TIMME - The Infinite Monster Massacre Exercise
The never ending love for ... killing Monsters lives here! Spooky Synty Game jam 2024 entry
Status | Released |
Author | mangorichgamer |
Genre | Action, Survival |
Tags | 2024, Game Jam, goblin, Hack and Slash, Short, synty |
More posts
- Sixth entry - Another Final releaseOct 28, 2024
- Fifth entry - Final Major releaseOct 27, 2024
- Third entry - Major changes for releaseOct 25, 2024
- Second entry - Major changes for releaseOct 25, 2024
- TIMME - First Blog entryOct 25, 2024
Comments
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One way to solve the health pack problem is set the constraints on the rigid body. For the second, take a look at prefab variants.
Great idea on setting the rotate constraints on the rigid body, that might be a good simple solution. I was going to write a script that would slowly self right it, but your constraints idea is a lot quicker. Thanks for the tip.