This was a lot of fun! Nice work with the enemy waves. Combat could be improved (melee is difficult when you have to face the enemy to attack). BTW, regarding your comment below, Samyam has some great videos going into the input system, mouse usage, etc. Also, very cool that you did a development log during the jam!
Thanks for playing I'm glad you had fun with it. The melee was originally supposed to allow different combos, with a new move getting unlocked as you progress, but you know ... time. So ended up being some twirls. Maybe I'll add a targetting system next time.
Thanks for the info on Samyam, I've seen a couple of her vids on something else, I'll check out the ones on the input system. There's so much to learn! I'm glad you noticed the dev blog, I thought it'd be fun to list stuff down, along with my random ideas. I enjoyed the process so I think I'll do it again next time.
Thanks so much for playing. I like your idea to target enemies. An auto-targetting would've been fairly simple to do. Which theme did you like the most? I'll have to learn more about unity player inputs, so we can switche between gamepad and KB Mouse profiles, something for next time, I currently find it tough to balance ease of use with accuracy.
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This was a lot of fun! Nice work with the enemy waves. Combat could be improved (melee is difficult when you have to face the enemy to attack). BTW, regarding your comment below, Samyam has some great videos going into the input system, mouse usage, etc. Also, very cool that you did a development log during the jam!
Thanks for playing I'm glad you had fun with it.
The melee was originally supposed to allow different combos, with a new move getting unlocked as you progress, but you know ... time. So ended up being some twirls. Maybe I'll add a targetting system next time.
Thanks for the info on Samyam, I've seen a couple of her vids on something else, I'll check out the ones on the input system. There's so much to learn!
I'm glad you noticed the dev blog, I thought it'd be fun to list stuff down, along with my random ideas. I enjoyed the process so I think I'll do it again next time.
Hehe what a rush! I like the concept a lot, only think i wouldve liked was a way to target enemies or rotate character with cursor. Good work!
Thanks so much for playing. I like your idea to target enemies. An auto-targetting would've been fairly simple to do. Which theme did you like the most?
I'll have to learn more about unity player inputs, so we can switche between gamepad and KB Mouse profiles, something for next time, I currently find it tough to balance ease of use with accuracy.
Pirate. Most gamers do PC, so unless youre planning on extending the game I wouldnt worry too much on input management.